Running a gaming clan can get overwhelming for just about anyone. If you pile your clan responsibilities on top of school or work, sometimes it can get down right impossible. The key to dealing with this problem is making the most of your time. If you only have one hour a day to work on clan duties, make sure you work for that hour instead of becoming sidetracked with other things. Personally, I have a hard time staying on track, so there are a few things I like to do to keep myself headed in the right direction:

To-Do Lists. Write everything down. Have a plan before you go in. If you take care of all the thinking ahead of time, you can cut out the awkward “Ok….what now?” waiting periods in between different tasks. Make your to-do lists semi detailed, but don’t go overboard with it. Give yourself a basic outline of what you want to accomplish for that day.

Establish Priorities. Make sure whatever your working on is the absolute best thing you could be working on at the time. If what your doing at the time isn’t going to benefit you the most, change it up. Save the less important jobs for when you have a bit of free time.

Keep A Notebook (And up to date) You’d be surprised how much keeping a notebook can help. Just to have all of your thoughts there in front of you sometimes saves you alot of mental stress when you’re trrying to get things done. Write anything of any importance in the notebook.

Of course staying organized is really more of a personality trait than anything else, but if you’re trying to make strides in the right direction then there are always things you can do to help yourself out.

Leading a Clan As Applies to MMORPG’s

Clan Leading as applies to MMORPGS

L2 is a team game. Every aspect of it crushes solo players and rewards teamwork. PVP, gear aquisition, the tedious grind…all of it can be done more efficiently one way or another with the help of clanmates. So yeah, there are tons of reasons to make a clan, but should you and how?

[Disclaimer] What follows are my opinions and some tips regarding the general construction and maintenance of a clan. I was successful running a high end raiding guild in WoW and I see a lot of easy mistakes being made in L2 so I figured I would share some lessons I learned. You want specifics that are applicable to L2? Ask a clan leader in L2 (read: not me). These are just generalities.

1. Should you?
Seriously, ask yourself some critical questions and answer as honestly as possible because you get one shot at this:

- Are you really filling a need that other clans aren’t? If you just want to make a clan and it’s the same as all the other clans that people just like you made then what’s the point?

- Do you have the time that it will take to see this through? If you can’t spend the hours it takes every week or even every single night to make sure that your members are getting the guidance, events, support, and leadership they need to be successful then why are you willing to waste their time and ruin your reputation?

- Do you have the resources? Good clans cost money. Don’t kid yourself on this. Ventrilo servers, websites, forums, and extras are pretty cheap but most folks I have met online consider spending any money beyond their monthly subscription to be a wholly unacceptable proposition. If you aren’t willing to invest even a little money then you seriously need to question your commitment to this project.

- Finally, do you have the will? Is this really something you want to do, and do right, or are you just clicking buttons to get a title under your name? If people are going to be part of your clan, invest time in your clan when they could very well be someplace else, then do right by them by deciding that you are either going to make the time they spend worthwhile or you’ll save them the trouble altogether by just not making the clan.

2. So…uh…what’s the plan?
By that I mean, what kind of guild are you intending to make? You have tons of options in regards to:

- Focus. Are you going PVE? Will this be a PVP guild? Do you plan on keeping it small and “l337″ or are you looking to be inclusive? Will the clan consist of end-game toons or can you invest the time to take on Academy members and develop them? Seriously, no clan can be all things to all people and you don’t even want to try. Why? Well, whatever it is that you’re doing will come at the expense some other area that you could have focussed on otherwise. If for example you are making a PVP clan then how easy do you think it will be your PVE minded members to exp? Yeah…you might have wanted to mentioned that to them when during the recruitment process. Now you have to deal with the fact that they are leaving anyway and they might cause some trouble on the way out the door or even talk smack about you to prospective members after they’ve left.

- What will your rules be? How do you plan on enforcing them? Is it you, you and some officers, or do you have a whole rank structure in mind once the key personnel are brought into the fold? Are you going to pretty hands off or do you see the need to strict enforcement since you have specific needs for certain types of conduct? Go to successful clan’s websites in L2 and other games. Find their FAQ and see what might work for you and what won’t. Get an idea of what you want from your members/allies and then craft rules and a governing structure that will get you there. Oh, and if you are planning on have a large clan then learn to delegate responsibility and give those people the authority to act in your absence. Large clans are just too tough to handle by one person and you can’t be on 24/7.

3. Okay! Fine! I still want to do this. So, what do I do?
Well, Skippy the third thing you need to realize is that, on the internet, image and perception are everything. When you announce your clan you should be ready to roll and in that split second that you have someone’s attention (and really, that’s all you have) you should make it as easy as humanly possible for them to find out every conceivable thing that they might want to know about your clan. If someone has to do anything that is even mildly difficult to find out what they want to know you’ve already lost them. So to make sure that you present a decent face to the rest of the server and prospective members you should have:

- A Ventrilo or TeamSpeak server. Why? Uh, I don’t know if this has dawned on you but MMO’s are notoriously heavy on the level grinding, L2 even more so. Vent or TS will keep your members from hanging themselves in their showers from boredom. Add that to the fact that voice communication helps immeasurably in PVP and can create unity between your members because they might actually *gasp* make friends with one another using voice chat and it’s just a no-brainer. Look around on the internet and you can find cheap or even free solutions. Hell, I ran a TS server out of my closet using an old PC. Whatever you do though make sure that you have it ready when you announce your clan’s creation and that it works.

- Well designed and well maintained forums/website do a lot of things. Just like having a voice chat server they show they you are serious about making this work and that you are undertaking this project with a professional attitude. Well, at least that’s the hope. What’s worked for me in the past was getting a small professional hosting package from a reputable web host, learning some html/PHP and doing it myself. Yes, crack a book and learn it. Believe me it’s not that hard and it will save you a ton of frustration later. Yeah, you can sign up for Guild Portal but that kind of stuff leaves you with little flexibility and no real room to grow whereas installing a CMS (Content Management System) and you preferred forum software will probably take you a weekend but it will let you go in almost any direction you can envision should you wish to make changes. I use Joomla (CMS software for our website) and Simple Machine Forums (forum software) but there are flavors for all needs and almost all of them are free and ridiculous simple to upload, install, and customize. You did say that you were willing to spend the time didn’t you? Well, get to uploading chico.

- Make the announcement. Keep it short and to bullet points. Every sentence should communicate the absolute essential items that you need people to understand about what you are doing, why your clan will succeed, what you’ve accomplished so far(even if you are the only member, how you plan to grow, what your clan brings to the table, and where you eventually see you clan fitting in on the server. Again, and for the love of God keep it short though. Just a few sentences that touch on the key points is all it should take. If anyone has any questions or is interested they should be able to find out everything they need to know on your website in the FAQ (Frequently Asked Questions), your rules page, or in your forum. Remember, if they have to search extensively for it then you have already lost them. You members might have patience but Joe Stranger doesn’t…yet.

4. Cool, what’s next?
Hell, if I know. I’ve never been a clan leader or even an officer in L2 and beyond that it’s late and I am tired of typing. In closing, I guess the biggest thing to touch on is the idea that there are already tons of clans in L2 and that unless you are offering something better than what’s out there and you are willing to create and maintain that then don’t even bother. I know that sounds harsh but bad clans are a dime a dozen in L2 and all they do is give people a tag until they find something better. If you are going to make a clan then try making it into something you can be proud of. I can say from personal experience that managing a clan was a constant drain but in the end I looked back on it as a rewarding experience that taught me a lot about people and how to manage them.

By Jacent

Click Here

Benefits Of Democracy in Gaming Clans

The Benefits of Democracy

Running a democratic clan may be to your benefit. One of the hardest tasks in running an efficient clan is keeping your members happy. Often members will become disgruntled for one reason or another, and with any pull, will be able to persuade other members to leave and start their own clan.

To keep members happy, I’ve always thought it was best to set up a democracy of sorts, or at least a republic, with elected officials who call the shots. My favorite arrangement for this was to set up a “Council” who is elected every so often (be it every 3 months, 4 months, or 6 months) by the members of the clan in a clan election. Council members would then vote on all changes and future decisions for the clan.

This way, each game will probably have at least 1 reprsentative seated ont he council, to help further their game. It also gives your council members experience in leadership and decision making, in case you ever needed a replacement or someone to help you run your clan. The Council can be used as a tool, bridging the gap between clan leadership and its members. Oftentimes, these two sects may not have much to do with each other, but if a member feels he has 8 or 9 people he can approach with inquiries or ideas and suggestions, he may be more inclined to offer his feedback.

Remember, a clan is only as strong as its link between its leadership and members, and how happy its members are.

By JohnnyLocke

Clan-Man Staff Member

Reasons Why Clans Fail

Here are the most common reasons “WHY” Clans FAIL:
(MOST clans FAIL, these are the MAIN reasons.)

I. The LEADER is a power hungry ego maniac:

-If- you are starting a clan to “simply to be IN-charge” of it, I would suggest not bothering starting a clan at all. Because, that is the #1 reason so many clans DIE, it’s their leader started the clan, simply to be “IN CHARGE” of ‘a clan’ and to boss people. The best clans are ran by people that actually enjoy helping other people. Immature ego maniacs usually have no idea how much work is involved with running a “SUCCESSFUL” clan, that LAST any amount of time. If you have a “BAD”, UNFAIR”, “LAZY”, or “power hungry” leader, a CLAN WILL DIE.

To avoid this:
A clan should be ran by several people that SHARE the Work -AND- the SHARE the Authority AND ENJOY helping other people.

II. Too many of your MEMBERS are whinny lazy brats:

If you have a lot of immature and lazy members that demand everything from you, but NEVER help back (or help back very little), eventually YOU will get tired of doing ALL (or almost all) of the work, THEN THE CLAN WILL DIE.

To avoid this:
Make sure EVERYone understands that they absolutely must help their clan weekly by giving 10% of their online gaming time BACK to their clan (they can help with: recruitment, writing web pages, run server searches, run practices and events, help other members, help members on the clan message board, organize nightly games, participate, etc). Make sure that they all understand that a clan is “not a magical refrigerator” on the internet. The people that help MORE, should get MORE authority (or “say”) in the clan. Please be fair and give the “workers” their “EARNED AUTHORITY”. Make sure EVERYone knows “what is expected OUT of them” and “what to expect FROM the clan”, -BEFORE- they join your clan. Basically, each member should have a “clan job”.


III. You let a troublemaker into the clan:

NEVER let a person into your clan JUST because he is a “very good player” or has a server. EVERY person has to be “friendly person” or you do NOT want them. You DO -NOT- WANT JERKS in your clan. Sometimes, some of the best players and server owners (not all), are the most arrogant self-centered “#$%^s” on the planet, and all they ever do, is think about their OWN scores, and not about the clan. A troublemaker will go on to KILL a clan, because of their rude UN-compromising behavior, “lack of team work”, and nasty attitude. Fun and FRIENDS, are ALWAYS more important then winning. It’s better to play by yourself, then be in a clan that is a huge collection of troublemaking morons.

To avoid this:
Simply talk to the people before you let them in your clan. Invite them on to a Roger Wilco channel for an ‘interview’ to see what they want out of a clan. You can tell them “what will be expected out of them” and “what to expect from your clan”. Its always a lot easier to NOT let a troublemaker in, then it is to kick him/her out. You should give TRY OUTS to new guys, and screen the jerks. Note, not all great players or server operators are bad people, some are actually some of the nicest people in the World.


IV. A FIGHT starts, that grows bigger and BIGGER
:

NO ONE IS PERFECT, therefore EVERYone must COMPROMISE from time to time. If any group of people are to get a long, people have to compromise once and a while. Any time you get a bunch of humans together, there is going to be “DISAGREEMENTS”. If even loving “FAMILIES” have fights, you can guarantee that a clan, if it lives long enough and grows, will have a fight.

To avoid this:

Do NOT let a fight grow or “EXPLODE” and kill your clan. If a fight starts between 2 people, suggest that THOSE 2 people (and a moderator) get on a RW channel and discuss it face to face, do not start a flame war on the message board. If the fight is getting REALLY BAD, suggest to EVERYONE fighting, to “”"just take a break”" and “”cool off”" for a couple of hours, a couple of days, of if needed 3 weeks. Sometimes simply saying “LET’s just all get in a game and play” will stop the fighting and SAVE your clan, remember that. By having monthly clan meetings, misunderstandings can usually be avoided. Communication between the Leaders, and between the members and Leaders is very important. I would recommend having scheduled monthly clan meetings for the clan. It helps prevent misunderstandings, and is also a good time to discuss issues and for Members to offer new ideas too. Also don’t forget to reward the clan’s hard workers and keep them happy and give them “earned authority”. It is EVERY MEMBERS’ clan, btw, not just the Leaders’ clan. Everyone should work a little, the ones that work the most, should have the most authority or “say”, but it is ALL the members’ clan and everyone should recognize that.

V. You FAILED to recruit any new members:

“”A clan is like a sack of sand with a hole in at the bottom that is slowly losing it’s contents.”"

People have and will ALWAYs LEAVE clans, no matter how good they are.

We have had people leave our clan for just about any reason you can think about. We have had : a member that went to to jail, a member had his Wife yell at him to “Turn off the computer or she would leave him”, people in serious auto accidents, people loose their jobs and not able to pay their ISP, people have their phone disconnected for not paying, one guy had his phone disconnected for 3 weeks because of a construction backhoe, people bored with games, people doing poorly in school, people going away and starting college, people moving, misunderstandings, and of course FIGHTS.

To avoid this:
You have to CONTINUALLY RECRUIT new QUALITY members if your clan is to survive. Make sure several LOYAL people in the clan spend a few hours recruiting in open forums and in games each week. Be careful NOT to spam messages anywhere. Make someone responsible for this section of the clan, make sure that they are 100% loyal to your clan.

VI. UN-loyal “Clan-Hoppers”, backstabbers, and “Quit-a-thons”:

Making a clan is the EASY part, holding a clan together is the HARD part.

Un-loyal, bottom feeding, blood sucking, leeching “backstabbers”, that go on to instigate “mutinies” or “quit-a-thons” can not be allowed around your clan at any time. I have seen backstabbers create fights, simply so that they could recruit members away from the current clan once people started to quit. These “split-off clans” always go on to be “flop-clans”. The reason is: people that are un-loyal to your clan will only be un-loyal to the “split-off” clan, mutineers NEVER stick together very long, NEVER!.

“Clan-hoppers” are guys that join a clan, then quit it, then join another clan, then quit it, then join another clan, then quit it, etc, etc. “Clan-hoppers” never do any work and do not have any loyalty. “Clan-hoppers” are self-centered and only think of themselves. Usually they are whiners too. They seldom stay in a clan for more then 3 weeks. Sometimes they join several clans at one time and are not loyal to any of them.

To avoid this:
If someone quits your clan, they can NOT rejoin. It should take all the Council members to let someone in your clan. It should take all Council members to kick someone out of your clan. This will make your clan stable and prevent it from being too easy to get in. Do not make your clan TOO easy to get into, that way members will VALUE your clan’s MEMBERSHIP. You should give interviews to new guys, and give TRY OUTS before making someone a member, see, that’s why running a “successful” clan takes a lot of work ;-) . Make getting into your clan a special time that is valued. Maybe have a “crowbar” initiation ceremony (Half-Life TFC) when a new guys passes their “TRY OUT” or gets “Promoted”. Get all the members together and crowbar the new guy as you swear him into your clan. Do not let a “clan-hopper” in your clan, if someone says he has been in 16 clans, you do NOT want him in your clan, he is a fickled “clan-hopper”. If someone is in another clan, they have ZERO loyalty to your clan, do NOT let them hang around your clan’s message board or RW channel. Telling the low-lifes “NO” or “GO AWAY”, is the job of the COUNCIL Members. Be a STRONG and FAIR Leader and everyone will respect you.

VII. SOMEONE THINKING THE “CLAN” IS A “GAME”:

A “clan’ is not a “game”. A Clan is made up of REAL people with REAL feelings. You might be looking at your monitor when you type or talk to a player a thousand miles away on the internet, but there actually is a REAL person on the other end of that conversation, typing and talking to you while looking at his monitor, they are both REAL PEOPLE. Just because you can’t touch them, does not mean they are not real breathing people that should be treated with dignity and fairness, if possible. A clan is NOT a company, it’s NOT a country, and it’s NOT the military, it is a global internet clan and should be ran as such. In a company, people show up at a set time (8am) and stay for a set amount of time (8 hours) and get paid. The company charges for it’s services. So a company is not much like a “GLOBAL clan”, that is ran for free, at times convenient for those that show up. A clan will NEVER have this luxury, and so a clan will never be as efficient as a company. In the military and a Country, you can execute people if they mess up really badly, need I say more.

On the other hand “Half-life” and “StarCraft” and “EverQuest” ARE “GAMES”. They are simply a bunch of computer software code written to form a software program, that follows a set of rules. They are JUST a “game”.

To avoid this:
Act civil to people and respect all people, if they will let you. Play games for fun, but dont “play with people” by mistreating them.

IX. “Net-Mosquitoes” harassing and wasting too much time:

“Net-mosquitoes” are troublemaking morons that cause trouble simply to cause trouble. They have NO-life and have been known to hound clans that they could not get in or were kicked out of, for months sometimes. We had a net-mosquito that harassed our clan for 15 months after he left our clan. “Net-Mosquitoes” waste their life trying to ruin others’ fun. They are a waste of life, a waste of time, a waste of fun, don’t let them waste yours.

To handle this:

Report any harassment to the net-mosquito’s ISP in a polite and documented email complaint. If a troublemaker does anything illegal to one of your members, like sending a virus or hacking, report the net-mosquito to his local police. If the net-mosquito just does one thing, simply ignore the buffoon and let him get his “attention” from his momma.

X. TOO MUCH TIME WAS WASTED ON THE CLAN WEB PAGE:

I NEVER saw a clan die because of an ugly clan web page, but I have seen a LOT of clans DIE because their leaders spent WAY TOO much time working on their clan web page, instead of using that time recruiting, or practicing, or having clan meetings to promoted good communication in their clan.

A web page is simply a TOOL, a “web page” is NOT the clan. A clan is about the people, a web page doesn’t help you capture the flag, but “CLAN MEMBERS” do. A “web page” is simply a “pieces of paper on the internet”.

To avoid this:
Make a BASIC web page to hold your club for the first 3 months, then, after 3+ months, if your clan is still alive, worry about “dressing up” the web page. Worry about a dot.com later, if your clan survives 4+ months.

By [TiC]EVIL
http://www.atomicwarrior.com/clubs/clanbible/index.html

They say 75% of all startup companies fail within their first 2 years. This is also true with clans, only perhaps even more clans fail than companies. I would say the percentage is probably somewhere around the 85%-90% mark. If you’re reading this page, you’ve probably already taken into consideration running your own gaming clan. I will say, as a former leader of my own for around 3 years, this is no easy task. There are certain things you have to ask yourself before you begin, that will ultimately lead to either the demise or rise of your new organization;

Questions to ask yourself: (So you don’t end up wasting your time :) )

#1) Do I have enough time? To successfully lead a large clan in this day and age, you need to plan to devote at least the time you would to a part time job. Especially during startup. I would say that you should plan for a minmum of 20 hours per week, and as high as 40 during startup.

#2) Am I alone? You will never be able to get a clan off the ground on your own. Starting a clan takes a team-wide effort. You will need a minimum of 3-4 VERY dedicated members to help you get this thing on its feet. The more the merrier.

#3) Am I/my founding members mature enough? Age certainly comes into play as a leader. You have to be willing to put up with alot of bullshit. You will hear alot of complaining. Maturity is certainly a neccessity. I have never seen a clan sucessfully run by a 13 year old.

#4) Do I have the motivation to put in the effort? You can have all time in the world, but if you don’t do anything with it, you get no where. You had better plan for those 20 hours per week, to be 20 hours of work. If you sit around and chat for 10 of those you’re getting nowhere.

If you answered all these questions in the correct manner then you have just met the basic requirements of being a clan leader. There are litterally hundreds of other things that play into a clan being successful. Now, to get started:

First, decide what kind of clan you want.

You and your founding members must decide the basics about the type of clan you are preparing to found. All decisions are relative to what game you play. (Typically first person shooters like counter strike will not be looking for large numbers on the memberlist. Real Time Strategy and MMORPG’s also have different sets of core values). Do you want alot of members? Small amount? Will there be ranks? If so how many? Will you be using the standard miltiary ranks, or going for something original? Once the ranks issue is decided, then you must decide which founding members will hold what place in the ranking system. This can get sticky, so try to be as democratic about it as possible. I would suggest having only you, as the founding leader be the commander (or comparable rank), and perhaps let all other founding members be your general staff.

Tip: Save transcripts of all meetings, and keep them for a later date, or to post on your message board later.

Once these things are decided, you begin to create.

Open a website.

Make sure that you have your own .com/.net/.org domain for your clan, and a pay-per-month hosting plan. (This can be purchased at godaddy.com).

The website is the most crucial peice of any clan. The website, or perhaps even more importantly, the forum/message board gives your members a place to chat and get to know each other outside of the game. It gives your clan more of a community feel to it. Your site should, at minimum, have a page devoted to news, rules, members, and a message board for chatting. It is absolutely imperative that you have a message board. Oftentimes, your webhost will have message boards that can be automatically set up in the cpanel.

Make your website look as professional as possible. Do your best to make sure it is neat and orderly, and has a minimal amount of spelling mistakes. The more seriously you take yourself, the more seriously potential members will take you.

Find your place in-game

Depending on what game you are launching this clan for, there are certain steps that need to be taken in order for you to have a meeting spot for your members in-game. For Counter-Strike, and other first person shooters, you must purchase a server. But, for the rest of this article, I will assume you are a battle.net clan. In which case, you must get a clan channel. It really does matter if you have a Clan ______ channel, or an Op _______ channel. Just make sure one of your founding members can keep a bot sitting on ops (ops controls the channel, can kick/ban) 24/7. Make sure that you trust this person, and in fact, it is even best if you yourself hold ops. Make sure this bot is able to delegate out power to others in the channel.

Recruit.

Depending on how you answered your questions earlier reguarding the size of the potential clan, you begin recruiting in a number of ways. Most clans like to start off recruiting as many people as possible. Make sure to tell each and every recruit about your website.

Post on Forums about your newly founded clan, and let them know that moving up is an option.
Make recruitment games to reach out to new members. Always have your best player online at the time play the potential members.
When playing alone, make sure to ask anyone you encounter that is of the appropriate skill level, if they would be interested in joining.

Essentially, in creating a clan, you are a salesman. You dress up your website in it’s finest business attire to attract the most business-like crowd. You have to SELL your clan to every potential member, and make them excited to join. The best members are always the ones who were excited from the get-go.

All potential clan-leaders have been provided enough info in this basics to get going. Please refer to our other articles for more in-depth looks at how to successfully run your clan.

By JohnnyLocke

Clan-Man Administrator