Why Your Clan Server Needs Good Admins

Though your friends who play on your game server may not cause trouble, other players who come along might. Trouble makers need to be dealt with smoothly and quickly if you plan on keeping your server’s popularity. It can take months to build up a game server’s status in the gaming world, but a trouble maker or cheater can clear out a server by simply annoying everyone else. No one likes playing with cheaters or annoying whiners, and players won’t hesitate to find another server to frag on for the evening if someone else is ruining their game.

You should have enough admins in your gaming clan so that at least one is at all times, or at least during the server’s busiest hours. If you can’t get enough admins, you can give players a way of contacting you if a player is causing havoc. Posting your email or AIM in a scrolling message in a scrolling message on the server is one good way. Another is getting a few trusted gamers on your server to keep watch for and inform you if any problems crop up.

Though you may have plenty of admins in your gaming clan, are they good? Most admins out there do a great job, but there are always a few bad apples who abuse their power. Worse than an abusive player is an abusive admin. Admins who kick players better than them, insult new players, or ban for minor offenses will make your game server’s players leave in a flash. Do your fellow players a favor and keep a watch on your admins. Have an email or website set up where people can ask questions about your server’s rules or report admin abuse. Occasionally pop in your server using an anonymous name and see how your admins act. The point is, don’t trust your game server admins blindly. Power can bring out the worst in people sometimes.

Without a strong admin base, your gaming server will not last. Every server on decent size needs a group of trustworthy admins who are always on call to deal with cheaters or otherwise irksome players. What is also important, however, is that these server admins be trustworthy and fair. No game server can last long without proper adminning.

eSports Game Servers features advice about game servers. Buying or renting a game server is a hard task, and eSports Game Server is there to make choosing the right gaming server easier. From choosing the right number of player spots, whether to get a server for Call of Duty or Counter Strike, what tick rate to get, and getting the lowest price, esgameservers.com has plenty of game server related tips and tricks.

Article Source: http://EzineArticles.com/?expert=Daniel_Foster

How To Start A CS Clan

How to start your own CS Clan

How to start your own CS clan

It may have entered your mind when you play Counter-Strike and see all these guys talking about CAL, leagues, lans, and clans, that you might want to actually create your own clan. This is a guide that will give you the basics on how to start one up and what it takes to keep it growing and Pwning. The guide lists the basic things you need to do so.

Money for the Clan

Whether you are starting a clan or already have one, you need money for your clan to run. This is another guide all together. But asking for donations is the minimum to get started. Ask your rich aunt or family members. Get paypal if you don’t have it yet to collect donations. You can use paypal to buy most of the stuff your clan needs. More ways to collect and earn cash for your clan is in the Gamer’s Guide to Making Money which includes beta testing, playing games and filling out surveys, ads, selling stuff on ebay, how to get sponsors, etc to fund lans, pub and private servers, website etc. If you can not master this or have someone who will handle this, your clan is doomed to fail.

A Mission for the Clan

Be clear, precise, and it has to be compelling in order to attract others in and motive you and your teammates. It is also lays the foundation of what your clan will do, be known for, act in CS servers, and etc. Here is a tip that will save a lot of new clans: FOCUS your clan to a specific game or genre. Do not encompass too many games because it will become very disorganized and lose the clan’s identity or brand. Keep is narrow and as focused as possible.

You do this by deciding on what you want the clan to do – play CS all day? Get better in FPS games? Pwn in CAL-I? Just have fun on weekends? Lan parties? Participate in local Lan event and tournaments? List it out. And this will determine your team’s motto and spirit summed up in its mission.

The next step is naming the clan. This should tie closely into the mission of the clan too. And is quite important because it is the identity of the clan and will be recognizable to everyone else and not just the team. Put some thought into this because clans can go dead just with a bad name – they don’t get the respect in matches as those of “cooler” named clans. Don’t believe me? Join a server and name yourself “The Pigeon”. If you start pwning it up there then most likely you will be called a hacker. But if you have a tag on and do really well you will be asked what exp you have, and be more respected. I don’t recommend using really fancy symbols as your name because that is also looked upon as a team with noobs trying too hard to look pro and not having skills to back it up.

Get a Clan Leader or Become a Leader

You will need a leader in your clan in order for it and to execute starts and tactics well – you can’t have everyone giving out orders or someone giving out orders and no one listening. Try to get a leader for your clan as soon as you can. This guy will be the one to call out strategies during matches. He can also be the one finding, inventing and posting up strategies for maps on your forums or teaching others map strats. If he can’t do that then you can get someone who likes making strats up to join your team and the leader will read the strats with the rest of the team, memorize it and give the in game command to execute which strat to use during scrims and matches.

A leader has to have good communication skills, high level of CS skills, good level of strats or can learn quickly, and lead in rushes. Experience in CAL or other leagues is a plus – he has to know what works and what doesn’t.

Your team also needs a manager too. This person needs to think up and manage the schedules, practices, events, match start times, etc. for the team and keep the entire team informed about changes, and announcements. He has to make sure that everyone in the clan knows what they are suppose to do during a scrim or match. Keeping order within the clan is his job too.

“Yeeeah, we’re going to need those strats for de_cpl_fire right. So yeeeah get those posted up. Yeeeeeah”

You need to get people to join your clan

Many people who want to start a clan just jump right to this step without thinking. Finding people is the hardest thing to do. You have to choose carefully. If you do not 100% trust the other person or don’t like their personality, voice, age, race or whatever – DON’T recruit them into your clan. It will just come back to destroy the team.

Go to Counter-Strike forums and get people who are skilled to play with you. There are many forums that let you advertise your newly found clan. Just post and give out your contact so you can interview potential recruits. See if they pwn and invite them to join your newly forming clan or one you have already after you get to know them more. Make sure he is a team player and can fill the role that your clan needs.

I suggest you fill the role of the leader first. So play with a lot of guys who are interested and get the one with the highest skills, experience, and strats. You can also get a leader by going to highly skilled pubs and trying to recruit them there. In order for you to effectively recruit you must be able to communicate your clans mission and your intentions for him to join the clan as a leader or a recruit.

Use AIM, xfire, ventrillo and/or teamspeak to do talk with them when not playing CS – get to know them better. It should be a given if your teammates are serious about joinging your clan that they should all have working mics. Get to know their real names, age, interests, where they live, etc etc etc. You really can’t recruit a clan member who lives half way around the world from you and expect them to play with you in every scrim. Recruiting younger plays is a gamble too for some who want more mature teammates.

Growing your Team

After you got 1 or 2 good guys you will need to keep them posted on your clan. You can just make and idle in a mirc channel and have your new recruits join there. Or send our an email. Play as much as possible with the recruits in pubs and ring with them until you guys get a whole team up. More details on how to find matches using mirc will be posted up, but joining #sourcescrims channel in mirc is pretty easy. This will let you see how your recruits play and will let you see how your team can work together.

Establishing your Team

Once you have around 5-6 guys and have the leadership role filled then you can start building a small community around them. This is the final step and will continue to improve as the team improves and gains more experience, reputation, and audience. To do so, you usually need a forum to keep members posted on events and announcements, a website, a public CS server and a private CS server. All of this cost time and effort to setup. You can ask your recruits to help or get others to help out. But minimum is setting up a website, posting all the members info there and install a free forum there using phpbb or other free forum plugin.

More to come including how to write good strats, practicing strats, building your best team with the recruits you have, how to attract highly skilled CS players.

By World of Pwnage

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Leading a Clan As Applies to MMORPG’s

Clan Leading as applies to MMORPGS

L2 is a team game. Every aspect of it crushes solo players and rewards teamwork. PVP, gear aquisition, the tedious grind…all of it can be done more efficiently one way or another with the help of clanmates. So yeah, there are tons of reasons to make a clan, but should you and how?

[Disclaimer] What follows are my opinions and some tips regarding the general construction and maintenance of a clan. I was successful running a high end raiding guild in WoW and I see a lot of easy mistakes being made in L2 so I figured I would share some lessons I learned. You want specifics that are applicable to L2? Ask a clan leader in L2 (read: not me). These are just generalities.

1. Should you?
Seriously, ask yourself some critical questions and answer as honestly as possible because you get one shot at this:

- Are you really filling a need that other clans aren’t? If you just want to make a clan and it’s the same as all the other clans that people just like you made then what’s the point?

- Do you have the time that it will take to see this through? If you can’t spend the hours it takes every week or even every single night to make sure that your members are getting the guidance, events, support, and leadership they need to be successful then why are you willing to waste their time and ruin your reputation?

- Do you have the resources? Good clans cost money. Don’t kid yourself on this. Ventrilo servers, websites, forums, and extras are pretty cheap but most folks I have met online consider spending any money beyond their monthly subscription to be a wholly unacceptable proposition. If you aren’t willing to invest even a little money then you seriously need to question your commitment to this project.

- Finally, do you have the will? Is this really something you want to do, and do right, or are you just clicking buttons to get a title under your name? If people are going to be part of your clan, invest time in your clan when they could very well be someplace else, then do right by them by deciding that you are either going to make the time they spend worthwhile or you’ll save them the trouble altogether by just not making the clan.

2. So…uh…what’s the plan?
By that I mean, what kind of guild are you intending to make? You have tons of options in regards to:

- Focus. Are you going PVE? Will this be a PVP guild? Do you plan on keeping it small and “l337″ or are you looking to be inclusive? Will the clan consist of end-game toons or can you invest the time to take on Academy members and develop them? Seriously, no clan can be all things to all people and you don’t even want to try. Why? Well, whatever it is that you’re doing will come at the expense some other area that you could have focussed on otherwise. If for example you are making a PVP clan then how easy do you think it will be your PVE minded members to exp? Yeah…you might have wanted to mentioned that to them when during the recruitment process. Now you have to deal with the fact that they are leaving anyway and they might cause some trouble on the way out the door or even talk smack about you to prospective members after they’ve left.

- What will your rules be? How do you plan on enforcing them? Is it you, you and some officers, or do you have a whole rank structure in mind once the key personnel are brought into the fold? Are you going to pretty hands off or do you see the need to strict enforcement since you have specific needs for certain types of conduct? Go to successful clan’s websites in L2 and other games. Find their FAQ and see what might work for you and what won’t. Get an idea of what you want from your members/allies and then craft rules and a governing structure that will get you there. Oh, and if you are planning on have a large clan then learn to delegate responsibility and give those people the authority to act in your absence. Large clans are just too tough to handle by one person and you can’t be on 24/7.

3. Okay! Fine! I still want to do this. So, what do I do?
Well, Skippy the third thing you need to realize is that, on the internet, image and perception are everything. When you announce your clan you should be ready to roll and in that split second that you have someone’s attention (and really, that’s all you have) you should make it as easy as humanly possible for them to find out every conceivable thing that they might want to know about your clan. If someone has to do anything that is even mildly difficult to find out what they want to know you’ve already lost them. So to make sure that you present a decent face to the rest of the server and prospective members you should have:

- A Ventrilo or TeamSpeak server. Why? Uh, I don’t know if this has dawned on you but MMO’s are notoriously heavy on the level grinding, L2 even more so. Vent or TS will keep your members from hanging themselves in their showers from boredom. Add that to the fact that voice communication helps immeasurably in PVP and can create unity between your members because they might actually *gasp* make friends with one another using voice chat and it’s just a no-brainer. Look around on the internet and you can find cheap or even free solutions. Hell, I ran a TS server out of my closet using an old PC. Whatever you do though make sure that you have it ready when you announce your clan’s creation and that it works.

- Well designed and well maintained forums/website do a lot of things. Just like having a voice chat server they show they you are serious about making this work and that you are undertaking this project with a professional attitude. Well, at least that’s the hope. What’s worked for me in the past was getting a small professional hosting package from a reputable web host, learning some html/PHP and doing it myself. Yes, crack a book and learn it. Believe me it’s not that hard and it will save you a ton of frustration later. Yeah, you can sign up for Guild Portal but that kind of stuff leaves you with little flexibility and no real room to grow whereas installing a CMS (Content Management System) and you preferred forum software will probably take you a weekend but it will let you go in almost any direction you can envision should you wish to make changes. I use Joomla (CMS software for our website) and Simple Machine Forums (forum software) but there are flavors for all needs and almost all of them are free and ridiculous simple to upload, install, and customize. You did say that you were willing to spend the time didn’t you? Well, get to uploading chico.

- Make the announcement. Keep it short and to bullet points. Every sentence should communicate the absolute essential items that you need people to understand about what you are doing, why your clan will succeed, what you’ve accomplished so far(even if you are the only member, how you plan to grow, what your clan brings to the table, and where you eventually see you clan fitting in on the server. Again, and for the love of God keep it short though. Just a few sentences that touch on the key points is all it should take. If anyone has any questions or is interested they should be able to find out everything they need to know on your website in the FAQ (Frequently Asked Questions), your rules page, or in your forum. Remember, if they have to search extensively for it then you have already lost them. You members might have patience but Joe Stranger doesn’t…yet.

4. Cool, what’s next?
Hell, if I know. I’ve never been a clan leader or even an officer in L2 and beyond that it’s late and I am tired of typing. In closing, I guess the biggest thing to touch on is the idea that there are already tons of clans in L2 and that unless you are offering something better than what’s out there and you are willing to create and maintain that then don’t even bother. I know that sounds harsh but bad clans are a dime a dozen in L2 and all they do is give people a tag until they find something better. If you are going to make a clan then try making it into something you can be proud of. I can say from personal experience that managing a clan was a constant drain but in the end I looked back on it as a rewarding experience that taught me a lot about people and how to manage them.

By Jacent

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Naming your Gaming Clan

Choosing Your Clan Name

Please don’t be a “cloner-clan”. Only silly kids start a clan and CLONE another pre-existing clan’s name or clan [TAG]. We call these silly kiddy clans (that do this) “cloner-clans”. Usually clan leaders, that are not awear, and/or are too lazy or too stupid to even do simple checks to pick an “original” clan name and [tag], are usually starting up a “flop-clan “. A flop-plan” is a clan that runs for 3 months or less, then “flops” (dies). Make sure that your clan name is an original clan name. Pick a clan name that you are proud of and is “presentable” (no cuss words). Help keep the peace in the gaming community and RESPECT other clans, pick an original clan name and clan [tag]. Don’t be a “cloner-clan”

To pick an ORIGINAL clan name and an ORIGINAL clan [TAG], go up to AtomicWARRIOR Club REGISTRY and other “clan start-up” web sites and start checking to see if the clan [tag] and clan name, that YOU want, is NOT taken and being used in games by people on public servers. Simply search to make sure no one is listed at clan-start-up websites already with the clan [tag] and name that you want to use. If you have an IQ above a retarded 3 legged rat, there is NO reason to copy (CLONE) another clan’s name or [TAG] and make your clan a silly “cloner-clan”.

You can use letters (either UPPER “A” and lower case “a”) and numbers (1,2,3,4,5,6,7,8,9,0,) in your clan [Tag]. You should know that clans consider it RUDE and DISRESPECTFUL to clone their clan [taG]. If you use UPPER and lower case letters and numbers in a (3) character [TaG], there are over 238,328 different possible tags. If you use a 4 character “[tAg2]“, there is almost 15 MILLION different possible tags. There is no reason you should clone another clan’s tag.

For example, we could have made the [yW] YoungWARRIOR tags one of these ways:
[yW], [yw], [Yw], [YW], [Y-W], [y-W1], [1yw], [cyw] (for clan yW), [yWc] (for yW clan), [yW-c], [yW-C], etc, etc, etc,etc, etc.
NOTE: we researched and chose the tag “”[yW]“”.

Some clans use these marks “-” instead of square brackets “[" . Some use "-" and "=" equal sign combos . Some use "~" tilde charaters instead of "[". Some use "[" curly brackets. Some just use a "_" underscore like yW_dawgboy.

Partial Examples of tag enclosures:
[yW], -yW-, -=yW=-, {yW}, ( yW), ~yW~, yW_, _-=yW-=_, [{yW}], [(yW)]. etc, etc, etc, etc.
NOTE: we researched and chose the tag “[yW]“.

NOTE: some server admins KICK people for using the tilde “~” character in there name, as it causes problems for inexperienced server admins during rcon.

We would simply suggest that you use the “[]” square brackets in your clan’s tag as it’s “tag enclosure symbols”, if possible. “[]” Square brackets are THE MOST recognized clan tag symbols and are therefore usually show the OLDEST clan and most stable clan using that tag. If needed, maybe change the letters’ case or add a “c” or “-c” before or after if needed to make it unique (like [c-yW] or [yWc] , [Yw-C], etc, etc, etc).For a squadron you could add a the letter “s”. For a guild you could add a “g”. For a user group could add “ug”, etc, etc, etc.

Come up with a UNIQUE tag for your clan so your members can take pride in it. There is simply no reason to clone a tag, as with all the variations of letter cases and numbers and tag enclosure symbols combinations, there are literally –BILLIONs– of combinations.

By [TiC]EVIL

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Benefits Of Democracy in Gaming Clans

The Benefits of Democracy

Running a democratic clan may be to your benefit. One of the hardest tasks in running an efficient clan is keeping your members happy. Often members will become disgruntled for one reason or another, and with any pull, will be able to persuade other members to leave and start their own clan.

To keep members happy, I’ve always thought it was best to set up a democracy of sorts, or at least a republic, with elected officials who call the shots. My favorite arrangement for this was to set up a “Council” who is elected every so often (be it every 3 months, 4 months, or 6 months) by the members of the clan in a clan election. Council members would then vote on all changes and future decisions for the clan.

This way, each game will probably have at least 1 reprsentative seated ont he council, to help further their game. It also gives your council members experience in leadership and decision making, in case you ever needed a replacement or someone to help you run your clan. The Council can be used as a tool, bridging the gap between clan leadership and its members. Oftentimes, these two sects may not have much to do with each other, but if a member feels he has 8 or 9 people he can approach with inquiries or ideas and suggestions, he may be more inclined to offer his feedback.

Remember, a clan is only as strong as its link between its leadership and members, and how happy its members are.

By JohnnyLocke

Clan-Man Staff Member

Reasons Why Clans Fail

Here are the most common reasons “WHY” Clans FAIL:
(MOST clans FAIL, these are the MAIN reasons.)

I. The LEADER is a power hungry ego maniac:

-If- you are starting a clan to “simply to be IN-charge” of it, I would suggest not bothering starting a clan at all. Because, that is the #1 reason so many clans DIE, it’s their leader started the clan, simply to be “IN CHARGE” of ‘a clan’ and to boss people. The best clans are ran by people that actually enjoy helping other people. Immature ego maniacs usually have no idea how much work is involved with running a “SUCCESSFUL” clan, that LAST any amount of time. If you have a “BAD”, UNFAIR”, “LAZY”, or “power hungry” leader, a CLAN WILL DIE.

To avoid this:
A clan should be ran by several people that SHARE the Work -AND- the SHARE the Authority AND ENJOY helping other people.

II. Too many of your MEMBERS are whinny lazy brats:

If you have a lot of immature and lazy members that demand everything from you, but NEVER help back (or help back very little), eventually YOU will get tired of doing ALL (or almost all) of the work, THEN THE CLAN WILL DIE.

To avoid this:
Make sure EVERYone understands that they absolutely must help their clan weekly by giving 10% of their online gaming time BACK to their clan (they can help with: recruitment, writing web pages, run server searches, run practices and events, help other members, help members on the clan message board, organize nightly games, participate, etc). Make sure that they all understand that a clan is “not a magical refrigerator” on the internet. The people that help MORE, should get MORE authority (or “say”) in the clan. Please be fair and give the “workers” their “EARNED AUTHORITY”. Make sure EVERYone knows “what is expected OUT of them” and “what to expect FROM the clan”, -BEFORE- they join your clan. Basically, each member should have a “clan job”.


III. You let a troublemaker into the clan:

NEVER let a person into your clan JUST because he is a “very good player” or has a server. EVERY person has to be “friendly person” or you do NOT want them. You DO -NOT- WANT JERKS in your clan. Sometimes, some of the best players and server owners (not all), are the most arrogant self-centered “#$%^s” on the planet, and all they ever do, is think about their OWN scores, and not about the clan. A troublemaker will go on to KILL a clan, because of their rude UN-compromising behavior, “lack of team work”, and nasty attitude. Fun and FRIENDS, are ALWAYS more important then winning. It’s better to play by yourself, then be in a clan that is a huge collection of troublemaking morons.

To avoid this:
Simply talk to the people before you let them in your clan. Invite them on to a Roger Wilco channel for an ‘interview’ to see what they want out of a clan. You can tell them “what will be expected out of them” and “what to expect from your clan”. Its always a lot easier to NOT let a troublemaker in, then it is to kick him/her out. You should give TRY OUTS to new guys, and screen the jerks. Note, not all great players or server operators are bad people, some are actually some of the nicest people in the World.


IV. A FIGHT starts, that grows bigger and BIGGER
:

NO ONE IS PERFECT, therefore EVERYone must COMPROMISE from time to time. If any group of people are to get a long, people have to compromise once and a while. Any time you get a bunch of humans together, there is going to be “DISAGREEMENTS”. If even loving “FAMILIES” have fights, you can guarantee that a clan, if it lives long enough and grows, will have a fight.

To avoid this:

Do NOT let a fight grow or “EXPLODE” and kill your clan. If a fight starts between 2 people, suggest that THOSE 2 people (and a moderator) get on a RW channel and discuss it face to face, do not start a flame war on the message board. If the fight is getting REALLY BAD, suggest to EVERYONE fighting, to “”"just take a break”" and “”cool off”" for a couple of hours, a couple of days, of if needed 3 weeks. Sometimes simply saying “LET’s just all get in a game and play” will stop the fighting and SAVE your clan, remember that. By having monthly clan meetings, misunderstandings can usually be avoided. Communication between the Leaders, and between the members and Leaders is very important. I would recommend having scheduled monthly clan meetings for the clan. It helps prevent misunderstandings, and is also a good time to discuss issues and for Members to offer new ideas too. Also don’t forget to reward the clan’s hard workers and keep them happy and give them “earned authority”. It is EVERY MEMBERS’ clan, btw, not just the Leaders’ clan. Everyone should work a little, the ones that work the most, should have the most authority or “say”, but it is ALL the members’ clan and everyone should recognize that.

V. You FAILED to recruit any new members:

“”A clan is like a sack of sand with a hole in at the bottom that is slowly losing it’s contents.”"

People have and will ALWAYs LEAVE clans, no matter how good they are.

We have had people leave our clan for just about any reason you can think about. We have had : a member that went to to jail, a member had his Wife yell at him to “Turn off the computer or she would leave him”, people in serious auto accidents, people loose their jobs and not able to pay their ISP, people have their phone disconnected for not paying, one guy had his phone disconnected for 3 weeks because of a construction backhoe, people bored with games, people doing poorly in school, people going away and starting college, people moving, misunderstandings, and of course FIGHTS.

To avoid this:
You have to CONTINUALLY RECRUIT new QUALITY members if your clan is to survive. Make sure several LOYAL people in the clan spend a few hours recruiting in open forums and in games each week. Be careful NOT to spam messages anywhere. Make someone responsible for this section of the clan, make sure that they are 100% loyal to your clan.

VI. UN-loyal “Clan-Hoppers”, backstabbers, and “Quit-a-thons”:

Making a clan is the EASY part, holding a clan together is the HARD part.

Un-loyal, bottom feeding, blood sucking, leeching “backstabbers”, that go on to instigate “mutinies” or “quit-a-thons” can not be allowed around your clan at any time. I have seen backstabbers create fights, simply so that they could recruit members away from the current clan once people started to quit. These “split-off clans” always go on to be “flop-clans”. The reason is: people that are un-loyal to your clan will only be un-loyal to the “split-off” clan, mutineers NEVER stick together very long, NEVER!.

“Clan-hoppers” are guys that join a clan, then quit it, then join another clan, then quit it, then join another clan, then quit it, etc, etc. “Clan-hoppers” never do any work and do not have any loyalty. “Clan-hoppers” are self-centered and only think of themselves. Usually they are whiners too. They seldom stay in a clan for more then 3 weeks. Sometimes they join several clans at one time and are not loyal to any of them.

To avoid this:
If someone quits your clan, they can NOT rejoin. It should take all the Council members to let someone in your clan. It should take all Council members to kick someone out of your clan. This will make your clan stable and prevent it from being too easy to get in. Do not make your clan TOO easy to get into, that way members will VALUE your clan’s MEMBERSHIP. You should give interviews to new guys, and give TRY OUTS before making someone a member, see, that’s why running a “successful” clan takes a lot of work ;-) . Make getting into your clan a special time that is valued. Maybe have a “crowbar” initiation ceremony (Half-Life TFC) when a new guys passes their “TRY OUT” or gets “Promoted”. Get all the members together and crowbar the new guy as you swear him into your clan. Do not let a “clan-hopper” in your clan, if someone says he has been in 16 clans, you do NOT want him in your clan, he is a fickled “clan-hopper”. If someone is in another clan, they have ZERO loyalty to your clan, do NOT let them hang around your clan’s message board or RW channel. Telling the low-lifes “NO” or “GO AWAY”, is the job of the COUNCIL Members. Be a STRONG and FAIR Leader and everyone will respect you.

VII. SOMEONE THINKING THE “CLAN” IS A “GAME”:

A “clan’ is not a “game”. A Clan is made up of REAL people with REAL feelings. You might be looking at your monitor when you type or talk to a player a thousand miles away on the internet, but there actually is a REAL person on the other end of that conversation, typing and talking to you while looking at his monitor, they are both REAL PEOPLE. Just because you can’t touch them, does not mean they are not real breathing people that should be treated with dignity and fairness, if possible. A clan is NOT a company, it’s NOT a country, and it’s NOT the military, it is a global internet clan and should be ran as such. In a company, people show up at a set time (8am) and stay for a set amount of time (8 hours) and get paid. The company charges for it’s services. So a company is not much like a “GLOBAL clan”, that is ran for free, at times convenient for those that show up. A clan will NEVER have this luxury, and so a clan will never be as efficient as a company. In the military and a Country, you can execute people if they mess up really badly, need I say more.

On the other hand “Half-life” and “StarCraft” and “EverQuest” ARE “GAMES”. They are simply a bunch of computer software code written to form a software program, that follows a set of rules. They are JUST a “game”.

To avoid this:
Act civil to people and respect all people, if they will let you. Play games for fun, but dont “play with people” by mistreating them.

IX. “Net-Mosquitoes” harassing and wasting too much time:

“Net-mosquitoes” are troublemaking morons that cause trouble simply to cause trouble. They have NO-life and have been known to hound clans that they could not get in or were kicked out of, for months sometimes. We had a net-mosquito that harassed our clan for 15 months after he left our clan. “Net-Mosquitoes” waste their life trying to ruin others’ fun. They are a waste of life, a waste of time, a waste of fun, don’t let them waste yours.

To handle this:

Report any harassment to the net-mosquito’s ISP in a polite and documented email complaint. If a troublemaker does anything illegal to one of your members, like sending a virus or hacking, report the net-mosquito to his local police. If the net-mosquito just does one thing, simply ignore the buffoon and let him get his “attention” from his momma.

X. TOO MUCH TIME WAS WASTED ON THE CLAN WEB PAGE:

I NEVER saw a clan die because of an ugly clan web page, but I have seen a LOT of clans DIE because their leaders spent WAY TOO much time working on their clan web page, instead of using that time recruiting, or practicing, or having clan meetings to promoted good communication in their clan.

A web page is simply a TOOL, a “web page” is NOT the clan. A clan is about the people, a web page doesn’t help you capture the flag, but “CLAN MEMBERS” do. A “web page” is simply a “pieces of paper on the internet”.

To avoid this:
Make a BASIC web page to hold your club for the first 3 months, then, after 3+ months, if your clan is still alive, worry about “dressing up” the web page. Worry about a dot.com later, if your clan survives 4+ months.

By [TiC]EVIL
http://www.atomicwarrior.com/clubs/clanbible/index.html

Expanding To New Games

Let me start off by saying that deciding to expand to a new game is very risky business. On one hand it is the next step in growth and expansion, on the other it is the death of many clans. Never attempt to expand to a new game if you are not 100% satisfied and comfortable with the activity on your current game(s). Spreading yourself too thin and diverting your interests is the main mistake made when trying to expand to a new game.

What’s the big deal you ask? So what if it doesn’t work? The 2 or 3 members who were working to create a new division can always come back, right?

While that is true, it is also misguided. Let’s say your attempted expansion does fail. Guaranteed, anyone you would trust to build a new division will probably be some of your best members, and while their attention was diverted toward the new game that didn’t pan out, this means their attention was not toward your current game. All I am trying to say is, don’t throw all your eggs in one basket. There are a few ground rules and questions to consider before you decide to expand to the new game:

-Is there a demand for it? Will enough of your current members play this game to make the expansion there worthwhile for the current clan population?

-On the same hand, is there not too many members who will play this game? You’ve just gotten on your feet on your current game, you don’t want to pull the rug out from under your feet as soon as you step on it.

-What is the difference in community between the games? Alot of script-based, B.Net clans got a rude awakening when they tried to expand to Counter-Strike and realized that it was a completely different world, with completely different types of people over there. Not to say their bad. Just different. Will they get along?

Rules

-Never allow more then 3-4 members to try and expand. Too many members attempting to help expand diverts your activity from your current game. But at the same time, never allow less then 2, otherwise it is bound to fail. As the leader yourself, never be the soul driving force. Your attention needs to be on managing what’s already created.

-Set goals, and stick to them. If your expanding members are meeting these goals, call it off for the time being. There is no harm in calling it off before your in too deep, but there is harm in “waiting” it out and wasting valuable resources on soemthing that may never work.

-If the members working toward expansion are your “primary” or “best” members, make sure you have replacement members ready to step up to the challenge in their absence.

Remember to always be supportive, and listen to ideas though. Expansions are very make-or-break for a community. It is essentially agreeing to take on the task of creating a clan all over again, and I’m sure you remember how that one was. :)

By JohnnyLocke

Open Recruitment or Invite-Only Clan?

A Decision such as this is hard because of the obvious pro’s and con’s of both choices. Both Recruitment tactics will lead to two completely different types of clans, and atmospheres that sorround them. Let’s begin by taking a look at the pros and cons of both.

Open Recruitment

Pro’s:

-More potential for a larger community, thus, ussually a more active community.

-You won’t “miss” the potentially great members you might were you to run an invite only clan.

-With more members, comes more recruiters, allowing your clan to build on top of itself, creating tiers and generations. And lets not forget, you can always suspend recruit should your clan become to large to control.

-Just more activity both in-game and on the website.

Con’s:

-You will surely pick up a few bad eggs using this tactic. Badly mannered spammers and the like. Not to say they can’t be rooted out, thier just pests.

-ALOT more conflict between members. Leaders of clans such as this are usually as much of a babysitter as they are a leader.

-With the pro of more members, comes the con of more channel loadings, spamming, account stealings, and hackings.

-The skill level of your members in your game is definitly going to vary alot.

Invite-Only

Pro’s

-Helps insure that all of your members will get along, seeing that the new recruits have to be accepted by the clan as a whole before being added to the roster. You will also greatly reduce the bad eggs.

-The skill level of your players will be at whatever level you decide to set it. Depending on how strict your invite-only policy is, in most cases most of the active members will have met the person before they join, ensuring they are up to par.

-Easy to manage/solve disputes. More of a community then a clan.

-More than likely won’t have to deal with a complex ranking system or hierarchy.

Con’s:

-This tactic almost always ensures lower activity.
-Your potential for growth, and expanding to other games is very limited.
-Your ability to find great new members, and key leaders for the future is also limited.

It all really depends on what kind of clan you want, and what kind of leader you are. Obviously, an invite only clan is much easier to run. Oftentimes, all you need to keep an invite only clan running is a forum to stay in contact with each other. However, running an invite only clan requires a great deal of loyalty from your members, and these members are very, very hard to find from the get-go.

The only time a clan should be invite-only, in my opinion, is when it is in it’s in its “winding down” stages. Lots of clans I know of, who once boasted member counts well into the hundreds several years ago, are still surviving today with about 15 members who have grown up together, and still game, but not as much as they used to. I beleive a strong loyalty and bond between the members has to be established before the clan is ready to go invite only.

On a side note, I beleive all CoutnerStrike, and first person shooter based clans should be invite only. Especially if they plan to ever play competetively.

By JohnnyLocke

Clan-Man Administrator

They say 75% of all startup companies fail within their first 2 years. This is also true with clans, only perhaps even more clans fail than companies. I would say the percentage is probably somewhere around the 85%-90% mark. If you’re reading this page, you’ve probably already taken into consideration running your own gaming clan. I will say, as a former leader of my own for around 3 years, this is no easy task. There are certain things you have to ask yourself before you begin, that will ultimately lead to either the demise or rise of your new organization;

Questions to ask yourself: (So you don’t end up wasting your time :) )

#1) Do I have enough time? To successfully lead a large clan in this day and age, you need to plan to devote at least the time you would to a part time job. Especially during startup. I would say that you should plan for a minmum of 20 hours per week, and as high as 40 during startup.

#2) Am I alone? You will never be able to get a clan off the ground on your own. Starting a clan takes a team-wide effort. You will need a minimum of 3-4 VERY dedicated members to help you get this thing on its feet. The more the merrier.

#3) Am I/my founding members mature enough? Age certainly comes into play as a leader. You have to be willing to put up with alot of bullshit. You will hear alot of complaining. Maturity is certainly a neccessity. I have never seen a clan sucessfully run by a 13 year old.

#4) Do I have the motivation to put in the effort? You can have all time in the world, but if you don’t do anything with it, you get no where. You had better plan for those 20 hours per week, to be 20 hours of work. If you sit around and chat for 10 of those you’re getting nowhere.

If you answered all these questions in the correct manner then you have just met the basic requirements of being a clan leader. There are litterally hundreds of other things that play into a clan being successful. Now, to get started:

First, decide what kind of clan you want.

You and your founding members must decide the basics about the type of clan you are preparing to found. All decisions are relative to what game you play. (Typically first person shooters like counter strike will not be looking for large numbers on the memberlist. Real Time Strategy and MMORPG’s also have different sets of core values). Do you want alot of members? Small amount? Will there be ranks? If so how many? Will you be using the standard miltiary ranks, or going for something original? Once the ranks issue is decided, then you must decide which founding members will hold what place in the ranking system. This can get sticky, so try to be as democratic about it as possible. I would suggest having only you, as the founding leader be the commander (or comparable rank), and perhaps let all other founding members be your general staff.

Tip: Save transcripts of all meetings, and keep them for a later date, or to post on your message board later.

Once these things are decided, you begin to create.

Open a website.

Make sure that you have your own .com/.net/.org domain for your clan, and a pay-per-month hosting plan. (This can be purchased at godaddy.com).

The website is the most crucial peice of any clan. The website, or perhaps even more importantly, the forum/message board gives your members a place to chat and get to know each other outside of the game. It gives your clan more of a community feel to it. Your site should, at minimum, have a page devoted to news, rules, members, and a message board for chatting. It is absolutely imperative that you have a message board. Oftentimes, your webhost will have message boards that can be automatically set up in the cpanel.

Make your website look as professional as possible. Do your best to make sure it is neat and orderly, and has a minimal amount of spelling mistakes. The more seriously you take yourself, the more seriously potential members will take you.

Find your place in-game

Depending on what game you are launching this clan for, there are certain steps that need to be taken in order for you to have a meeting spot for your members in-game. For Counter-Strike, and other first person shooters, you must purchase a server. But, for the rest of this article, I will assume you are a battle.net clan. In which case, you must get a clan channel. It really does matter if you have a Clan ______ channel, or an Op _______ channel. Just make sure one of your founding members can keep a bot sitting on ops (ops controls the channel, can kick/ban) 24/7. Make sure that you trust this person, and in fact, it is even best if you yourself hold ops. Make sure this bot is able to delegate out power to others in the channel.

Recruit.

Depending on how you answered your questions earlier reguarding the size of the potential clan, you begin recruiting in a number of ways. Most clans like to start off recruiting as many people as possible. Make sure to tell each and every recruit about your website.

Post on Forums about your newly founded clan, and let them know that moving up is an option.
Make recruitment games to reach out to new members. Always have your best player online at the time play the potential members.
When playing alone, make sure to ask anyone you encounter that is of the appropriate skill level, if they would be interested in joining.

Essentially, in creating a clan, you are a salesman. You dress up your website in it’s finest business attire to attract the most business-like crowd. You have to SELL your clan to every potential member, and make them excited to join. The best members are always the ones who were excited from the get-go.

All potential clan-leaders have been provided enough info in this basics to get going. Please refer to our other articles for more in-depth looks at how to successfully run your clan.

By JohnnyLocke

Clan-Man Administrator