Choosing Your Clan Name
Please don’t be a “cloner-clan”. Only silly kids start a clan and CLONE another pre-existing clan’s name or clan [TAG]. We call these silly kiddy clans (that do this) “cloner-clans”. Usually clan leaders, that are not awear, and/or are too lazy or too stupid to even do simple checks to pick an “original” clan name and [tag], are usually starting up a “flop-clan “. A flop-plan” is a clan that runs for 3 months or less, then “flops” (dies). Make sure that your clan name is an original clan name. Pick a clan name that you are proud of and is “presentable” (no cuss words). Help keep the peace in the gaming community and RESPECT other clans, pick an original clan name and clan [tag]. Don’t be a “cloner-clan”
To pick an ORIGINAL clan name and an ORIGINAL clan [TAG], go up to AtomicWARRIOR Club REGISTRY and other “clan start-up” web sites and start checking to see if the clan [tag] and clan name, that YOU want, is NOT taken and being used in games by people on public servers. Simply search to make sure no one is listed at clan-start-up websites already with the clan [tag] and name that you want to use. If you have an IQ above a retarded 3 legged rat, there is NO reason to copy (CLONE) another clan’s name or [TAG] and make your clan a silly “cloner-clan”.
You can use letters (either UPPER “A” and lower case “a”) and numbers (1,2,3,4,5,6,7,8,9,0,) in your clan [Tag]. You should know that clans consider it RUDE and DISRESPECTFUL to clone their clan [taG]. If you use UPPER and lower case letters and numbers in a (3) character [TaG], there are over 238,328 different possible tags. If you use a 4 character “[tAg2]“, there is almost 15 MILLION different possible tags. There is no reason you should clone another clan’s tag.
For example, we could have made the [yW] YoungWARRIOR tags one of these ways:
[yW], [yw], [Yw], [YW], [Y-W], [y-W1], [1yw], [cyw] (for clan yW), [yWc] (for yW clan), [yW-c], [yW-C], etc, etc, etc,etc, etc.
NOTE: we researched and chose the tag “”[yW]“”.
Some clans use these marks “-” instead of square brackets “[" . Some use "-" and "=" equal sign combos . Some use "~" tilde charaters instead of "[". Some use "[" curly brackets. Some just use a "_" underscore like yW_dawgboy.
Partial Examples of tag enclosures:
[yW], -yW-, -=yW=-, {yW}, ( yW), ~yW~, yW_, _-=yW-=_, [{yW}], [(yW)]. etc, etc, etc, etc.
NOTE: we researched and chose the tag “[yW]“.
NOTE: some server admins KICK people for using the tilde “~” character in there name, as it causes problems for inexperienced server admins during rcon.
We would simply suggest that you use the “[]” square brackets in your clan’s tag as it’s “tag enclosure symbols”, if possible. “[]” Square brackets are THE MOST recognized clan tag symbols and are therefore usually show the OLDEST clan and most stable clan using that tag. If needed, maybe change the letters’ case or add a “c” or “-c” before or after if needed to make it unique (like [c-yW] or [yWc] , [Yw-C], etc, etc, etc).For a squadron you could add a the letter “s”. For a guild you could add a “g”. For a user group could add “ug”, etc, etc, etc.
Come up with a UNIQUE tag for your clan so your members can take pride in it. There is simply no reason to clone a tag, as with all the variations of letter cases and numbers and tag enclosure symbols combinations, there are literally –BILLIONs– of combinations.
By [TiC]EVIL
02 Apr
Posted by JohnnyLocke as Articles, Clan Managment | 0 Comments
The Benefits of Democracy
Running a democratic clan may be to your benefit. One of the hardest tasks in running an efficient clan is keeping your members happy. Often members will become disgruntled for one reason or another, and with any pull, will be able to persuade other members to leave and start their own clan.
To keep members happy, I’ve always thought it was best to set up a democracy of sorts, or at least a republic, with elected officials who call the shots. My favorite arrangement for this was to set up a “Council” who is elected every so often (be it every 3 months, 4 months, or 6 months) by the members of the clan in a clan election. Council members would then vote on all changes and future decisions for the clan.
This way, each game will probably have at least 1 reprsentative seated ont he council, to help further their game. It also gives your council members experience in leadership and decision making, in case you ever needed a replacement or someone to help you run your clan. The Council can be used as a tool, bridging the gap between clan leadership and its members. Oftentimes, these two sects may not have much to do with each other, but if a member feels he has 8 or 9 people he can approach with inquiries or ideas and suggestions, he may be more inclined to offer his feedback.
Remember, a clan is only as strong as its link between its leadership and members, and how happy its members are.
By JohnnyLocke
Clan-Man Staff Member
Let me start off by saying that deciding to expand to a new game is very risky business. On one hand it is the next step in growth and expansion, on the other it is the death of many clans. Never attempt to expand to a new game if you are not 100% satisfied and comfortable with the activity on your current game(s). Spreading yourself too thin and diverting your interests is the main mistake made when trying to expand to a new game.
What’s the big deal you ask? So what if it doesn’t work? The 2 or 3 members who were working to create a new division can always come back, right?
While that is true, it is also misguided. Let’s say your attempted expansion does fail. Guaranteed, anyone you would trust to build a new division will probably be some of your best members, and while their attention was diverted toward the new game that didn’t pan out, this means their attention was not toward your current game. All I am trying to say is, don’t throw all your eggs in one basket. There are a few ground rules and questions to consider before you decide to expand to the new game:
-Is there a demand for it? Will enough of your current members play this game to make the expansion there worthwhile for the current clan population?
-On the same hand, is there not too many members who will play this game? You’ve just gotten on your feet on your current game, you don’t want to pull the rug out from under your feet as soon as you step on it.
-What is the difference in community between the games? Alot of script-based, B.Net clans got a rude awakening when they tried to expand to Counter-Strike and realized that it was a completely different world, with completely different types of people over there. Not to say their bad. Just different. Will they get along?
Rules
-Never allow more then 3-4 members to try and expand. Too many members attempting to help expand diverts your activity from your current game. But at the same time, never allow less then 2, otherwise it is bound to fail. As the leader yourself, never be the soul driving force. Your attention needs to be on managing what’s already created.
-Set goals, and stick to them. If your expanding members are meeting these goals, call it off for the time being. There is no harm in calling it off before your in too deep, but there is harm in “waiting” it out and wasting valuable resources on soemthing that may never work.
-If the members working toward expansion are your “primary” or “best” members, make sure you have replacement members ready to step up to the challenge in their absence.
Remember to always be supportive, and listen to ideas though. Expansions are very make-or-break for a community. It is essentially agreeing to take on the task of creating a clan all over again, and I’m sure you remember how that one was.
By JohnnyLocke
02 Apr
Posted by JohnnyLocke as Articles, Clan Managment | 0 Comments
A Decision such as this is hard because of the obvious pro’s and con’s of both choices. Both Recruitment tactics will lead to two completely different types of clans, and atmospheres that sorround them. Let’s begin by taking a look at the pros and cons of both.
Open Recruitment
Pro’s:
-More potential for a larger community, thus, ussually a more active community.
-You won’t “miss” the potentially great members you might were you to run an invite only clan.
-With more members, comes more recruiters, allowing your clan to build on top of itself, creating tiers and generations. And lets not forget, you can always suspend recruit should your clan become to large to control.
-Just more activity both in-game and on the website.
Con’s:
-You will surely pick up a few bad eggs using this tactic. Badly mannered spammers and the like. Not to say they can’t be rooted out, thier just pests.
-ALOT more conflict between members. Leaders of clans such as this are usually as much of a babysitter as they are a leader.
-With the pro of more members, comes the con of more channel loadings, spamming, account stealings, and hackings.
-The skill level of your members in your game is definitly going to vary alot.
Invite-Only
Pro’s
-Helps insure that all of your members will get along, seeing that the new recruits have to be accepted by the clan as a whole before being added to the roster. You will also greatly reduce the bad eggs.
-The skill level of your players will be at whatever level you decide to set it. Depending on how strict your invite-only policy is, in most cases most of the active members will have met the person before they join, ensuring they are up to par.
-Easy to manage/solve disputes. More of a community then a clan.
-More than likely won’t have to deal with a complex ranking system or hierarchy.
Con’s:
-This tactic almost always ensures lower activity.
-Your potential for growth, and expanding to other games is very limited.
-Your ability to find great new members, and key leaders for the future is also limited.
It all really depends on what kind of clan you want, and what kind of leader you are. Obviously, an invite only clan is much easier to run. Oftentimes, all you need to keep an invite only clan running is a forum to stay in contact with each other. However, running an invite only clan requires a great deal of loyalty from your members, and these members are very, very hard to find from the get-go.
The only time a clan should be invite-only, in my opinion, is when it is in it’s in its “winding down” stages. Lots of clans I know of, who once boasted member counts well into the hundreds several years ago, are still surviving today with about 15 members who have grown up together, and still game, but not as much as they used to. I beleive a strong loyalty and bond between the members has to be established before the clan is ready to go invite only.
On a side note, I beleive all CoutnerStrike, and first person shooter based clans should be invite only. Especially if they plan to ever play competetively.
By JohnnyLocke
Clan-Man Administrator
02 Apr
Posted by admin as Articles, Clan Managment | 0 Comments
They say 75% of all startup companies fail within their first 2 years. This is also true with clans, only perhaps even more clans fail than companies. I would say the percentage is probably somewhere around the 85%-90% mark. If you’re reading this page, you’ve probably already taken into consideration running your own gaming clan. I will say, as a former leader of my own for around 3 years, this is no easy task. There are certain things you have to ask yourself before you begin, that will ultimately lead to either the demise or rise of your new organization;
Questions to ask yourself: (So you don’t end up wasting your time
)
#1) Do I have enough time? To successfully lead a large clan in this day and age, you need to plan to devote at least the time you would to a part time job. Especially during startup. I would say that you should plan for a minmum of 20 hours per week, and as high as 40 during startup.
#2) Am I alone? You will never be able to get a clan off the ground on your own. Starting a clan takes a team-wide effort. You will need a minimum of 3-4 VERY dedicated members to help you get this thing on its feet. The more the merrier.
#3) Am I/my founding members mature enough? Age certainly comes into play as a leader. You have to be willing to put up with alot of bullshit. You will hear alot of complaining. Maturity is certainly a neccessity. I have never seen a clan sucessfully run by a 13 year old.
#4) Do I have the motivation to put in the effort? You can have all time in the world, but if you don’t do anything with it, you get no where. You had better plan for those 20 hours per week, to be 20 hours of work. If you sit around and chat for 10 of those you’re getting nowhere.
If you answered all these questions in the correct manner then you have just met the basic requirements of being a clan leader. There are litterally hundreds of other things that play into a clan being successful. Now, to get started:
First, decide what kind of clan you want.
You and your founding members must decide the basics about the type of clan you are preparing to found. All decisions are relative to what game you play. (Typically first person shooters like counter strike will not be looking for large numbers on the memberlist. Real Time Strategy and MMORPG’s also have different sets of core values). Do you want alot of members? Small amount? Will there be ranks? If so how many? Will you be using the standard miltiary ranks, or going for something original? Once the ranks issue is decided, then you must decide which founding members will hold what place in the ranking system. This can get sticky, so try to be as democratic about it as possible. I would suggest having only you, as the founding leader be the commander (or comparable rank), and perhaps let all other founding members be your general staff.
Tip: Save transcripts of all meetings, and keep them for a later date, or to post on your message board later.
Once these things are decided, you begin to create.
Open a website.
Make sure that you have your own .com/.net/.org domain for your clan, and a pay-per-month hosting plan. (This can be purchased at godaddy.com).
The website is the most crucial peice of any clan. The website, or perhaps even more importantly, the forum/message board gives your members a place to chat and get to know each other outside of the game. It gives your clan more of a community feel to it. Your site should, at minimum, have a page devoted to news, rules, members, and a message board for chatting. It is absolutely imperative that you have a message board. Oftentimes, your webhost will have message boards that can be automatically set up in the cpanel.
Make your website look as professional as possible. Do your best to make sure it is neat and orderly, and has a minimal amount of spelling mistakes. The more seriously you take yourself, the more seriously potential members will take you.
Find your place in-game
Depending on what game you are launching this clan for, there are certain steps that need to be taken in order for you to have a meeting spot for your members in-game. For Counter-Strike, and other first person shooters, you must purchase a server. But, for the rest of this article, I will assume you are a battle.net clan. In which case, you must get a clan channel. It really does matter if you have a Clan ______ channel, or an Op _______ channel. Just make sure one of your founding members can keep a bot sitting on ops (ops controls the channel, can kick/ban) 24/7. Make sure that you trust this person, and in fact, it is even best if you yourself hold ops. Make sure this bot is able to delegate out power to others in the channel.
Recruit.
Depending on how you answered your questions earlier reguarding the size of the potential clan, you begin recruiting in a number of ways. Most clans like to start off recruiting as many people as possible. Make sure to tell each and every recruit about your website.
Post on Forums about your newly founded clan, and let them know that moving up is an option.
Make recruitment games to reach out to new members. Always have your best player online at the time play the potential members.
When playing alone, make sure to ask anyone you encounter that is of the appropriate skill level, if they would be interested in joining.
Essentially, in creating a clan, you are a salesman. You dress up your website in it’s finest business attire to attract the most business-like crowd. You have to SELL your clan to every potential member, and make them excited to join. The best members are always the ones who were excited from the get-go.
All potential clan-leaders have been provided enough info in this basics to get going. Please refer to our other articles for more in-depth looks at how to successfully run your clan.
By JohnnyLocke
Clan-Man Administrator